/**************************************************************
Arise Engine		stdafx.h

					E-mail:	arise_engine@mail.ru

created:			03.02.2007
last changes:		28.02.2008
**************************************************************/
#pragma once


#define WIN32_LEAN_AND_MEAN		//	Exclude rarely-used stuff from Windows headers
#define NOMINMAX				//	PhysX specific, should be before include <windows.h>

//	Windows Header Files
#include <windows.h>

//	C RunTime Header Files
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <fstream>
#include <atlbase.h>
#include <io.h>
#include <mmsystem.h>

//	Standart types definitions
#include <string>
#include <vector>
#include <list>
#include <ios>
#include <iostream>

//#define		ARISE_NO_RENDER

//	Arise engine demo specific
#include "Host.h" 

//	Engine headers
#include "..\engine\Window.h"
#include "..\engine\File.h"
#include "..\engine\Helper.h"
#include "..\engine\Logfile.h"
#include "..\engine\IniFile.h"
#include "..\engine\FileSystem.h"
#include "..\engine\TextParser.h"
#include "..\engine\BaseObject.h" 
#include "..\engine\MapArray.h" 
#include "..\engine\Math.h"

//	Input
#include "..\input\Input.h"

//	Renderer
#include "..\renderer\Renderer.h" 

//	Scene
#include "..\scene_demo\Scene.h"




#include "..\gui\Gui.h" 

